Review: AIM Escape – Psychopath’s Den

Psychopath’s Den is hands down the most atmospheric escape room I’ve played in London so far. The first room is mega creepy, and the horror continues until the very end.

We played three of AIM Escape’s 4 rooms in Whitechapel and enjoyed the friendly vibe and passionate staff. The rooms are bought from Russian escape room makers and you will find their particular flavour of twists along the way. One of their signature design elements is good old-fashioned games – some physical, some computer-based, and some good ol’ Battleship style strategy brainpower. A lot of these particular games can be exhausting for those used to traditional lock and key escape rooms (especially the maths) and leave some without a chance in hell to complete a challenge (maths again). I can definitely see the appeal to a wider audience, however, and chances are there will be someone on your team who is a whizz at them. Regardless of the high difficulty, our team enjoyed the quirky element.

Overall, AIM Escape is a great escape room offering in the London market. The rooms are high-tech, and the technology is engaging; the set design is impressive; and some of the games are good fun.

We loved the room design of Spy Heroes, and Psychopath’s Den is highly recommended for horror and thriller buffs.

The biggest drawback of AIM Escape rooms is the rigid communication channels – there are only a limited number of clues programmed into the system, and once they are exhausted, there’s no way for you to communicate to your game master or vice versa. On quite a few occasions playing all games we would have massively benefited from more flexible clues. In Patient Zero 2150 we were stuck on one particular piece of technology and the frustration levels rose high, but the game master had no more clue options to help us. Similarly, in Spy Heroes, we got very confused about one particular puzzle and the game master had no option but to ‘solve’ the puzzle for us, which left us deflated. A simple walkie talkie mechanism, intercom, or responsive digital screen would have worked wonders.

If you can pick only one game at AIM Escape, play Psychopath’s Den. It’s a hard game and will benefit from at least 4 players, but it’s thrilling and a brilliant challenge.

AIM Escape’s rooms cost £30 per person off-peak or £40 per person peak with teams of 2 to 5. We had a team of 3 which worked well for the easier Spy Heroes and Patient Zero 2150 but we’d recommend 4 for Psycopath’s Den.

SCORE – Psycopath’s Den

Overall: 8.5/10
Fun: 8/10
Atmosphere: 9/10
Room design: 9/10
Game design: 8/10
Pace: 8.5/10
Creativity of puzzles: 8.5/10
Story integration: 9/10
Foyer: 8/10
Difficulty level: advanced (Spy Heroes and Patient Zero 2150 are intermediate)

For more information or to book, visit: AIM Escape have 4 escape rooms in Whitechapel at Goodman’s Fields, 8 Canter Way, London, E1 8PS, which is a 3 minute walk from Aldgate East station.

London Escape Room Guide team members: Maryann, Julia, Sarah.

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